Java Memory Model Overview


The JVM uses its own memory model and as soon as it is launch the system allocates memory for the process, and this memory is shared by:

JVM Memory Model
JVM Memory Model

Heap Memory

The heap memory is divided into two areas or generations, young (also called nursery) and old generation. The heap is where your object data is stored and it is managed by the Garbage Collector.

Garbage collection: is the process of looking at the heap memory to clean up the unused objects. A Used object is a referenced object, which means that somewhere in your program there is something pointing to that object. In other languages like C this is a manual process whereas in Java is handled automatically.

Young Generation

If the young generation fills up, this causes a minor garbage collection and it triggers a Stop the World. Surviving objects are moved to the old generation.

Stop the World: All the application threads are stoped until a particular operation finishes.

Inside the Young Generation there are three areas: Eden, Survivor Space 0, and Survivor Space 1.

Old Generation

The Old Generation is used to store long surviving objects. To classify an object as a candidate to be moved from the young generation to the old generation a threshold is set. Eventually the old generation needs to be collected and this event is called a major garbage collection.

A mayor garbage collection is also a Stop the World event. However, this type of Stop the World is much slower since it involves live objects, so this kind of events should be minimized.

Generational Garbage Collection Process

The Garbage Collector is an automatic process responsible for identifying and delete unused objects. Steps:

  1. New objects are put in the eden and survivor spaces start empty.
  2. When the eden space is full a minor garbage collection is triggered. Referenced objects are moved to the first survivor space (S0) and unreferenced objects are removed.
  3. Next time the eden fills up it will happen the same, but this time referenced objects are moved to the second survivor space (S1), and referenced objects from S0 are also moved to and age is incremented. Unreferenced object in S0 are removed.
  4. During the next minor GC, the same process occurs, but this time survivor spaces switch. Referenced objects are moved to S0, survivors are aged and unreferenced objects from eden and S1 are removed.
  5. When objects reach a particular age they are promoted from the young generation to the old generation.
  6. The previous 5 steps repeat until a major GC is performed on the old generation which cleans up and compact the space.
Generational Garbage Collection Process Diagram
Generational Garbage Collection Process Diagram

Garbage Collector Selection

When no Garbage Collector is selected by CLI (e.g. -XX:+UseSerialGC), the JVM selects a GC based on the platform is running on, heap size and runtime compiler. The process of selecting a particular GC is called Ergonomics.

HotSpot Garbage Collection Types:

  1. Young Generation Collection
    • Serial (S GC) is a stop-the-world. It uses a single thread for garbage collection and freezes all the threads while doing the garbage collection.
    • Parallel Scavenge is a stop-the-world, copying collector that uses multiple GC threads
    • ParNew (P GC) is a stop-the-world. It uses multiple threads and also freezes all the threads during garbage collection. It differs from Parallel Scavenge in that it has enhancements that make it usable with CMS. For example, ParNew does the synchronization needed so that it can run during the concurrent phases of CMS.
  2. Old Generation Collection
    • Serial Old is a stop-the-world, mark-sweep-compact collector that uses a single GC thread
    • CMS (Concurrent Mark Sweep, CMS GC) is a mostly concurrent, low-pause collector. It uses multiple threads and only freezes the threads while marking the referenced objects in the tenured generation space, and if there is a change in heap memory in parallel while doing the garbage collection. It uses more CPU to improve throughput.
    • Parallel Old is a compacting collector that uses multiple GC threads
  3. G1 (G1 GC) is the Garbage First collector for large heaps and provides reliable short GC pauses
    • Has generations but uses different memory layout
    • Default collector in JDK 9
    • It supposed to replace CMS in the long term and the main differences with CMS are:
    • It uses regions to simplify the collection and avoid fragmentation issues.
    • G1 offers more predictable garbage collection pauses and allows users to specify desired pause targets.
Generational Garbage Collection Process Diagram
Generational Garbage Collection Process Diagram
  1. The Z Garbage Collector - ZGC: Is designed to offer very low pause times on large heaps and it does this through the use of colored pointers and load barriers.

The GC selected by default in your machine can be checked with the following JVM option:

java -XX:+PrintCommandLineFlags -version

All options are set or retrieve with -XX. Options that have true/false values are specified using + for true and - for false. e.g. -XX:+PrintCommandLineFlags sets this option to true. To see all you default JVM options you can run XX:+PrintFlagsFinal.

If a parallel GC is selected you can tune a couple of parameters:

Tuning Heap Memory

System performance is greatly influenced by the size of the Java heap available to the JVM.



Description Option
Initial java heap size -Xms
Maximum Heap Size -Xmx
Initial and maximum size of the young generation -Xmn

Oracle docummentation advices not to choose a maximum value for the heap unless you know that you need a heap greater than the default maximum heap size. Instead choose a throughput goal that is sufficient for your application.


Metaspace is the memory allocated for metadata. In JDK 8, the permanent generation was replace with metaspace, and now class metadata is stored in native memory.

The memory is allocated in the same as C does (Metadata uses space allocated by mmap, not by malloc).The amount of native memory that can be used by Metaspace area is by default unlimited, however you can use the option MaxMetaspaceSize to set an upper limit. The GC will also run on metaspace when is getting full.

Java Class Metadata

Java Class Metadata is JVM’s **internal model of everything in the byte-code. The JVM gets all the byte-code, creates the model and throughs away the byte-code (byte-code is not used because of complexity reasons).

It also contains:

Why Java Class Metadata? It’s needed to model the code base at runtime; for the interpreter and JIT, so they know about the class organization; for reflection; and for the JVM Tool Interface to query or update classes at runtime.

Stack Memory

Java Stack memory is used for static memory allocation and during the execution of threads, it stores method specific values that are short-lived and references to other objects in the heap that are getting referred from the method.

Whenever a method is invoked, a new block is created in the stack memory for the method to hold local primitive values and reference to other objects in the method. As soon as method ends, the block becomes unused and become available for next method.


Code Cache

Code Cache is the memory area where the JVM stores the compiled code generated by the Just-In-Time (JIT) compiler. Code Cache uses native memory and is managed by the Code Cache Sweeper.

Code Cache Tuning

You can use JVM option to tweak the codecache consumption by the JIT.

Some common Codecache options:

Option Default Description
InitialCodeCacheSize 160K (varies) Initial code cache size (in bytes)
ReservedCodeCacheSize 32M/48M Reserved code cache size (in bytes) - maximum code cache size
CodeCacheExpansionSize 32K/64K Code cache expansion size (in bytes)
UseCodeCacheFlushing false Attempt to sweep the codecache before shutting off compiler
CodeCacheMinimumFreeSpace 500K When less than the specified amount of space remains, stop compiling. This space is reserved for code that is not compiled methods, for example, native adapters
PrintCodeCache false Print the code cache memory usage when exiting

You can benefit from codecache restriction when a lot of code is stored during startup, but very little of this compiled code is needed afterward. By doing this codecache flushing will be likely triggered and make room for the code needed during runtime.